it’s good.
I’m amazed it didnt crash and burn importing a 600 thousand polygon model and not only that, moving the camera around was fluid and smooth. I’m yet to test it fully for what was inteded for but I’d like to know why the real time shadows and teselation options are disabled.
I’d be nice if this had the same shader capabilities and options viewport 2.0 has (plus it had a turn table render option :D )
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FBX Review